viernes, 29 de marzo de 2019

17 Best URL Shortener to Earn Money 2019

  1. Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  2. Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  3. CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  4. Al.ly: Al.ly is another very popular URL Shortening Service for earning money on short links without investing any single $. Al.ly will pay from $1 to $10 per 1000 views depending upon the different regions. Minimum withdrawal is only $1, and it pays through PayPal, Payoneer, or Payza. So, you have to earn only $1.00 to become eligible to get paid using Al.ly URL Shortening Service.
    Besides the short links, Al.ly also runs a referral program wherein you can earn 20% commission on referrals for a lifetime. The referral program is one of the best ways to earn even more money with your short links. Al.ly offers three different account subscriptions, including free option as well as premium options with advanced features.
  5. Fas.li: Although Fas.li is relatively new URL Shortener Service, it has made its name and is regarded as one of the most trusted URL Shortener Company. It provides a wonderful opportunity for earning money online without spending even a single $. You can expect to earn up to $15 per 1000 views through Fas.li.
    You can start by registering a free account on Fas.li, shrink your important URLs, and share it with your fans and friends in blogs, forums, social media, etc. The minimum payout is $5, and the payment is made through PayPal or Payza on 1st or 15th of each month.
    Fas.li also run a referral program wherein you can earn a flat commission of 20% by referring for a lifetime. Moreover, Fas.li is not banned in anywhere so you can earn from those places where other URL Shortening Services are banned.
  6. BIT-URL: It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  7. Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  8. Oke.io: Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
    Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.
    • The payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-20%
    • Payout options-PayPal, Payza, Bitcoin and Skrill
    • Payment time-daily

  9. Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  10. LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  11. Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  12. Short.pe: Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  13. Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  14. Shrinkearn.com: Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
    Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.
    • The payout for 1000 views- up to $20
    • Minimum payout-$1
    • Referral commission-25%
    • Payment methods-PayPal
    • Payment date-10th day of every month

  15. Cut-win: Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  16. Linkrex.net: Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  17. Bc.vc: Bc.vc is another great URL Shortener Site. It provides you an opportunity to earn $4 to $10 per 1000 visits on your Shortened URL. The minimum withdrawal is $10, and the payment method used PayPal or Payoneer.
    Payments are made automatically on every seven days for earnings higher than $10.00. It also runs a referral system wherein the rate of referral earning is 10%.
    • The payout for 1000 views-$10
    • Minimum payout -$10
    • Referral commission-10%
    • Payment method -Paypal
    • Payment time-daily

Tech Book Face Off: The Seasoned Schemer Vs. The Reasoned Schemer

Years ago I was led to the Schemer books by some of Steve Yegge's blog posts. It's been over two years since I've read The Little Schemer, but I enjoyed it so much that I always planned to read the sequel, The Seasoned Schemer. I recently made the time to do just that, along with working through another Schemer book, The Reasoned Schemer, that's not so much a continuation of the other two Schemer books as it is a tangential book written in the same endearing style as the others. Daniel P. Friedman and Matthias Felleisen wrote The Seasoned Schemer in the style of a Socratic dialogue, but in a much more whimsical way. A host of authors, including Daniel P. Friedman again, as well as William E. Byrd, Oleg Kiselyov, and Jason Hemann put together the questions, answers, and Scheme-based reasoning language used in The Reasoned Schemer. The real question is, are these two books as good as the original?

The Seasoned Schemer front coverVS.The Reasoned Schemer front cover

The Seasoned Schemer


Do you like learning about programming?
#t

Do you enjoy challenges?
#t

How about functional programming?
#t

And food and pictures of elephants?
Of course.

Then you probably enjoyed The Little Schemer, and you'll enjoy this book just as much. The Seasoned Schemer more or less follows the same format as The Little Schemer, and it more or less picks up where the latter book left off. What do I mean by more or less? Well, the first book leaned more toward asking questions of the reader that you could actually answer from following the line of questioning. Towards the end it became more of a dialog between two people while the reader was observing that dialog. The Seasoned Schemer definitely follows the later style of a question-answer dialogue that the reader is not so much participating in, but taking in and learning from instead.

This change of pace is not necessarily bad, though. It was just as entertaining and enlightening as before, and there were plenty of times where I sat there chuckling at the zany Q&As that were bouncing back and forth. Whenever there were questions about how to write functions or what was the result of executing functions, I attempted answering them, but there were long of stretches of dialogue that were meant more to be experienced than to be answered.

As for continuing on from The Little Schemer, the book does do that, and the authors assume the reader has read it in its entirety. However, they do remind the reader what the functions are that they defined in the first book so you don't have to go searching back to refresh your memory. They also relax the difficulty level through the first few chapters instead of continuing to ratchet it up from the high level it was left at in The Little Schemer. That's a good thing, because things were getting pretty mind-bending towards the end of the first book, and it was nice to ease back into things before getting crazy-weird again, as things do when you're learning how to implement and interpret the functions you're learning about in the language that said functions are already defined in.

They start out teaching the reader about some new functions that do various interesting things: let, if, set!, letrec, and letcc. As in the last book, the reader learns by doing, and you end up implementing a bunch of functions that modify lists of foods in various ways using these built-in functions. Then things get much more challenging as we learn how the built-in functions themselves are implemented in an interpreter written from scratch. It's an extension of the interpreter developed in the last book, and the extensions are even more difficult to comprehend because the implemented functions themselves are more difficult, especially letrec and letcc

The ramp-up in difficulty was softened somewhat by the pure whimsicalness of the dialogue, sometimes poking fun at LISPers themselves:
How many more conses does deep use to return the same value as deepM
499,500
"A LISP programmer knows the value of everything but the cost of nothing."
Thank you, Alan J. Perlis
(1922-1990).
<Next page>

But we know the value of food!

((((((((((((((((((more pizza))))))))))))))))) 
((((((((((((((((more pizza))))))))))))))))
(((((((((((((((more pizza)))))))))))))))
((((((((((((((more pizza))))))))))))))
(((((((((((((more pizza)))))))))))))
((((((((((((more pizza))))))))))))
(((((((((((more pizza)))))))))))
((((((((((more pizza))))))))))
(((((((((more pizza)))))))))
((((((((more pizza))))))))
(((((((more pizza)))))))
((((((more pizza))))))
(((((more pizza)))))
((((more pizza))))
(((more pizza)))
((more pizza))
(more pizza)
 more pizza)

Maybe it's not as funny repeated here, but then you'll just have to read the book to get the full effect. I had a blast working through it, and I couldn't put it down. The challenge of fully understanding everything in it was steep, though. I definitely will need to go back through both Schemer books to get a better understanding of how everything works, especially the later chapters. If you enjoy a challenge, don't mind a drastically different writing style for a textbook, and like having a little lighthearted fun in the process, then definitely give this book a chance. Of course, you've already read The Little Schemer, so I didn't even need to tell you that.

The Reasoned Schemer


After whetting my appetite with The Seasoned Schemer, I was ready for more scheming with this book. It should be stated that The Reasoned Schemer is not a continuation of the other two Schemer books. It goes off in a completely different direction. Instead of getting further into the theory of computation and how to build a Scheme interpreter in Scheme, this book describes and then builds a language like Prolog for logic programming in Scheme. In fact, miniKanren is derived directly from the language development of this book.

Once again I thoroughly enjoyed the Socratic dialogue format of the book, and I felt that it was an excellent way to teach and develop the material. Like The Seasoned Schemer, the dialogue seems at times to be meant to be read straight through instead of having the reader answer the questions directly. Sometimes the questions are nearly impossible to answer with the information already presented, and sometimes the answers ask questions back to the questioner. It's more of a back-and-forth dialogue that's meant to reveal insight rather than direct questions at the reader.

Even with this reader-as-observer format, the reader can attempt plenty of the questions when they are along the lines of, "how is this implemented" or, "what is the result of this code." I did notice that the examples and implementations tended to be switched around compared to the other Schemer books. In the other books, the questions would start with examples using a new function where the reader was asked to predict the results. Then the questioner would move to the implementation of the function. In this book it seemed that as often as not, the implementation questions came first, and the questions on usage examples came after the functions were described. It works both ways, and I'm not sure I have a preference.

Another difference from the other books was a toning down of the sense of humor. The Reasoned Schemer is decidedly more serious, and that was a bit disappointing. I rather enjoyed the whimsical fun of the other books. The material was still solid and interesting, though, so it's only a minor quibble.

So what does The Reasoned Schemer cover about logic programming? It starts off with explaining how equality relations work, what fresh and reified variables are, and what unification does. These are all concepts in logic programming that feel very different than other types of programming. Then discussions of conjunctions, disjunctions, and defining relations completes the foundation of logic programming so that we're ready to move on to more complex topics.

Following the basics we build up conde from conjunctions and disjunctions, and we see that conde is similar to cond in Scheme. Then we continue on, building up a number of relations that are similar to the basic functions found in Scheme, like caro, cdro, conso, nullo, pairo, etc. Notice that all of these relations end in o? That's because these functions are just like their Scheme counterparts, except that they are relations. After a few chapters of building up relations associated with familiar functions from Scheme, we delve into a classical application of mathematical logic and build up an arithmetic system from fundamentals, defining addition, multiplication, and exponentiation (and their inverses) with relations. It was really neat, I must say.

After all of these chapters on explaining the language and using it, the last chapter goes through how to implement it in Scheme. It was pretty impressive seeing the whole language built in one chapter, minus a couple functions covered in a short appendix using Scheme macros. The whole experience was super enjoyable, and I'm extremely happy to have read these unique, wonderful books. The Q&A format, the wacky humor, and the strong content made for an excellent time learning Scheme and logic programming. I didn't understand everything the first time around, but that just means I get to read them again. I'm looking forward to it. I highly, highly recommend all three Schemer books.

Now make yourself a roasted lamb shank with baked spaghetti and cheese.
Enjoy.

Snorri's Pzr 4 F2 Skin In Game


LUXURY AND MODERN LOFT + DOWNLOAD + TOUR + CC CREATORS | The Sims 4



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jueves, 28 de marzo de 2019

A Close Race!

What's going on everyone!?


Today for the #2019gameaday challenge my dear ol' dad and I played a game of Ticket to Ride. 

It was a very close game and surprisingly I came away with the win somehow! 

As usual, it was a good game and he sure doesn't make it easy, lol.


As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

Fishao - Fishing Online Game Of 2018

Do you know Fishao? This is an extremely funny fishing game because you can fish and simultaneously chat with many people. In the game, there are many areas and more than 150 different types of fish so that you can fish. To catch big fish, you need to buy better equipment such as new rods, baits, hooks and some other equipment at the shop with the money that you have earned.
Fishao - Fishing online game of 2018
Fishao - Fishing online game of 2018

The more fish you catch, the more money you get. You will win and receive a worthy reward if you catch more fish than others. Good luck with other games online of 2018!

Controls: Use the arrow keys or the mouse to play the game.

Gangstar Rio City Of Saints Android APK And OBB Working

Gangstar Rio City of Saints game for android is an open world game where your aim is to save the society and city from evil beings and complete the Game objectives to finish the game.

I found the below given file link, which is working otherwise I've found License issue when tried apk from many other Links.

This Gangstar Rio city of saints game is available on Play Store for $7.8 or ₹549 made by Gameloft and it has 4 star rating because I think Game controls are not good.

gangstar rio city of saints android

About Gangstar Rio City of Saints Game :

The story happens in the city of Rio de Janeiro, rotates around the group of lawbreakers, degenerate lawmakers alongside their secret exercises. You will end up being the focal character of this city, encompassed by the presence of dark society, continually endeavoring to murder you since you know an excessive number of their insider facts. You are the main individual who sees the complexities of Brazilian culture so you realize that there is no law in this city that can spare you. Along these lines, do everything to ensure your life, while devastating the dark society and insidiousness trouble makers.
When you join this Android Game Gangstar Rio City of saints, you are taken to the city of Rio de Janeiro with the picture of a free criminal kid. You can begin your game by going up against journeys or visiting the city and causing turmoil all over. You can take any vehicle out and about you see, at that point scan for or purchase weapons to guard when society is assaulted by dark culture. There are numerous weapons for you to look over: bazooka, projectile, shotgun, expert sharpshooter and even lasers for you to choose. They are in plain view at the store on the off chance that you need to possess it, purchase or grab them in the event that you need.
ongoing interaction and illustrations and interactivity is very like the well known GTA Game  for some time. Be that as it may, the account of each game is extraordinary, and you will confront new difficulties. Would you be able to make Rio de Janeiro a serene city, clean of wrongdoing and debasement? Join this Gangstar Rio City of Saints Game and demonstrate your skills.

How to Install Gangstar Rio City of Saints Game in Android :

  1. Go to settings ->Security.
  2. Go to Security menu and check Unknown Sources check box first.
  3. Get the Gangstar Rio City of Saints obb file in zip format.
  4. Extract the obb game Data file by using any zip extractor into the location /Android/obb/  (Note: Don't put the obb file without folder because you need to provide the correct path.)
  5. Istall the APK from below link and enjoy.
  6. Now run your game without any errors.
You need a working internet connection to start this game.





martes, 26 de marzo de 2019

Persona 3 Vs Persona 4: Which Game Is Better? Part 1: Story


In preparation for Persona 4 Arena: Ultimix and Persona Q coming out soon (I couldn't be more excited for both of these), I figured I'd incite some fanboy rage and do something nobody smart would do: pit two extremely popular games in the same game franchise against each other in a head-to-head to figure out which one is "better." Smart, right? That's like people arguing which Legend of Zelda game is the best (Link to the Past) or which Mario game (RPG, then 2) or which Final Fantasy game (Final Fantasy VI) is the best one. It's all subjective anyway...or is it?

Well, as a preface to this head shooting, social link reversing, Teddie-fur fulled throwdown between two cult classic games, I'll just toss out that I think both games are phenomenal. Even though if you boiled them down to their absolute cores you'd basically have two identical games (get social links, use social links to get personas, use personas to fight monsters, win), both are absolutely worth playing, and if you have any affinity for JRPGs at all you should pick not one, but both up. You also could probably boil them down in completely the same way as I'm doing here and have totally different results based on your own personal opinions. So why compare them?

Because why not. Also my blog needs more hits. What? I pride myself in being totally transparent here.

I'm gettin pumped!

This will probably be huge, but for the sake of some kind of structure I broke the grading credentials down into five major categories: Story, Characters, Graphics, Gameplay, and Music. Each might have subcategories and others might not. They will be split up across four different posts, with Story and Characters getting their own days each, and Graphics, Gameplay, and Music all mushed together followed by a conclusion. I will attempt to be a thorough as possible in my analysis, but keep in mind most everything here is entirely subjective and based on my opinion. However, my goal is to convince you that my opinion is right, so listen close, internet troglodyte!

(I'm sorry I called you a troglodyte that was unkind let's just break this down now shall we)

Oh, and THIS IS YOUR GIANT SPOILER WARNING! I won't ruin endings or who the villain is in Persona 4 or anything, but there will be hints to things that happen later in the plots of these games. It's unavoidable. Deal.


Fanboy pains are all too real. 


Part 1: The Story


Overall Story



I made a comment on my Persona 3 FES review that the story in Persona 3 was, quote, "Not all that original or interesting." After replaying Persona 3 Portable I am totally convinced that I was suffering from mild brain damage when I wrote that review. Persona 3's premise follows a group of high school kids recruited into an organization called SEES, which exists to murder big nasty shadows that appear every month during an hour between midnight and one am where spooky scary shadows come out of their school and try to murder people. Also their school turns into the Tower of Babel except Satan made it.

Yeah, totally run of the mill here.

You know, just a regular story about teens shooting themselves. 
While the story does turn into "teenagers save the world" (which is what I complained about in my earlier review), it manages to subvert it's cliche in a variety of ways. Probably the biggest crazy thing is how high the death count is in this game. I didn't realize until replaying it, but tons of main characters don't make it to the end, often dying in unfair or tragic ways. In addition, most characters have rather traumatic pasts that they have to cope with, which often tie directly into the events of the game. Mitsuru's history, Ken's mom, and Fuuka being a victim of bullying all end up tying into the main story in some crazy ways.

Most importantly, the game has a very clear three act structure, and it feels very tightly knit. While the "kill the big bad, save the whole world!" isn't exactly new, the entire game builds up to this point wonderfully, while still managing a ton of crazy twists and deaths along the way. The game is dark and but doesn't force the issue, letting it's themes and existentialism seep into the plot itself, while still providing a well crafted narrative. It's a complete package, with everything from Igor to Nyx tying together in the end as if it was all made for each other.

The only issue I have with it is that the story is that it doesn't really take off until the start of the second act (basically when you get Shinji as a party member). Up until that point it's a bit on cruise control. After the Shinji plot arch, however, the game kicks right into high gear, never stopping until the end. A minor pacing problem, but one never-the-less.




 While I really enjoyed Persona 4's story, I felt that it really doesn't reach the level of depth that Persona 3 has. This is mostly due to the fact that, at it's core, Persona 4 is a detective story. Somebody is committing murders, and you've gotta find out who. While this makes the story compelling, these types of stories rarely have some sort of large overarching world-saving narrative going on in the background; the main focus is to solve the case and move on. Because of this, the addition of the "True End" boss feels weirdly out of place considering everything you invested in had tied off after solving the mystery.

Another problem with Persona 4 is your detective team sometimes seems to be falling behind on what is going on. Not offensively so, but you'll probably have figured out a lot of who got tossed into the Midnight Channel long before Youske comes to his brilliant deductions. The game also tosses not one, but two rather obvious red herrings that your party eats up before the end, both of which resulting in a "Whew, the case is closed!" and then "Wait, what?" that makes them look kind of slow on the upkeep. In the nicest way possible of course; I love you guys.

Youske: Master Detective. 
That being said, this game isn't lacking for emotional standout moments. The final kidnapping of the game and the scene where it's revealed is arguably one of the tensest, craziest things I've seen in a game, with everybody losing their minds over what happened (and the player in shock that the game would do this to them). After rescuing said undisclosed person, the events following are equally traumatic, with the game taking a rather dark turn out of the blue. This, however, isn't necessarily for strength of the story necessarily, but the strength of the characters it established (which I'll cover later).

As it stands, Persona 4 is an engaging story because it's designed to be. Mysteries are popular because they're easy to follow and are proven to keep readers engaged (look at how well thriller novels sell, and how many are published a year). It's by no means a poor story, but it seems more like a device to both move the gameplay forward and give the characters something to interact over rather than the crux of the game.

That being said, when compared to Persona 3, Persona 4 has a much faster start. It immediately throws you both into the mystery and quickly gives you objectives and explains what has to be done in order to move forward. Because of this, it's first act feels much better paced when compared to it's predecessor's.



Keep in mind, I'm not comparing characters here, I'm comparing the written, underlying story. While Persona 4 is certainly interesting, it doesn't take the risks or make the connections that I feel Persona 3 does. Persona 3 also digs deeper into its lesson on accepting death (which we'll go over more momentarily) and ties it into it's story beats perfectly. Persona 4's core element (learning to accept oneself, finding the truth about a person) isn't tied in quite as tightly with the murder mystery. So, in the end, I think Persona 3 takes this, first act pacing issues aside.


Story of my freaking life. 

Conveyance of Underlying Themes


 Persona 3 is about death. More importantly, it's about learning to accept death, and everything that entails. From the moment the game opens with you shooting yourself in the head to summon your Persona, to the 2/3rds-mark choice as to whether you'd rather continue living in ignorance but inevitably die a horrible death or continue knowing your demise and fight impossible odds against it, this game is heavily ingrained in it's message about dying. Characters have to shoot themselves in the head over and over and over again to summon their personas. Aegis, a robot, questions both whether she is truly alive and, thus, how to cope with her own "death," or if it even exists. The death of a main character rocks the party and makes them realize their own humanity. A freaking ten year old kid attempts suicide in this game, then attempts to murder the person who killed his mom. Ideas about persistence in the face of death and learning to accept that everybody will eventually die, but we have to choose every day to live is a core element of Persona 3, and it executes it near flawlessly.

There's a psychological theory called Terror Management Theory that I really think is interesting (so much so I wrote a paper on it). In a nutshell, everything human beings do and create and react to is in relation to this constant, pervasive knowledge that we will all one day die. Religion, relationships, social structures, creating offspring; all this stuff we do is just reactionary to this dissonance in our heads. We create these things things because thinking about death bothers us. We create buffers to combat it because it's pervasive and, since we are sentient, the realization of our inevitable demises will never, ever go away. Even if we shut it out, the thought of death horrifies us, even if it's dying of old age at the end of a long life. We can't escape it. It's going to happen.

Even your Personas are suicidal. 

Persona 3 so excellently covers not only this type of terror, but also presents ways to overcome it (while still giving you a chance to succumb in a rather important plot choice). The shooting of themselves over and over again, the fighting against impossible odds knowing death is inevitable; all of this is to show that when we learn to embrace it, we no longer fear it. And considering how the final moments of the game play out, the ending is absolutely a perfect capstone on the message the game is trying to convey. It's bittersweet, but it was absolutely necessary for the themes in Persona 3 to persist. In addition, a good deal of the social links in Persona 3 (vs Persona 4) have themes of death and learning to accept death for what it is (particularly the Old Couple and Sick Young Man). I cannot praise this game enough for it's use of symbolism and psychological existentialism.




Persona 4...isn't nearly as dark. People have complained, actually, that it's "too happy" compared to other Persona games, but I don't mind it. Persona 4 seems to really have two main core themes: the idea that we all have a darker side that's a part of us that we don't want to see (but have to inevitably accept if we are to be truthful to ourselves), and the idea of seeking truth (presented in both a personal setting with the characters' individual shadows, and the truth of finding out who the killer is). Of the two of these, the former (accepting oneself for who you are so you can move on to self-improvement) is probably the most prevalent, and similar to Persona 4 this theme not only shows up in the plot but also the social links you find throughout the game.

This idea of self-acceptance is presented extremely well, and arguably the theme across multiple characters is actually stronger here than in Persona 3. Not only does every party member have to overcome and accept their shadow self, but even after the fact their social links have to do with them dealing in the aftermath. The game doesn't pull any punches and say "oh, you accepted this crappy part of you? Happily ever after!" Instead, they are simply made aware of these parts of themselves they don't like, and move to make steps in their lives to adapt accordingly. It's a story about self-improvement and introspection, something I can absolutely get behind.

More like one Youske and one awesome Youske. 
The second portion, the seeking of truth, plays a somewhat lesser role in the story aside from trying to solve the case (though you could argue they're "seeking the truth in themselves," which is a valid point). They try to spin it into the random final boss that just kind of shows up at the very end after the case is solved (the "Seeking of the truth" lead you to realize the game wasn't over even though it clearly tries to get you to avoid the True Ending). Characters bring it up a lot, but honestly it isn't really executed as smoothly. In many ways, the mystery plotline seems distinctly separated from the personal introspective story presented by the characters, or at least not as tightly woven as it could have been.

Still, the themes are still there, are executed well. Truth be told, while they're important, the kind of take a backseat to the character interactions, which is fine but it just shows where more of the focus of this game was.



I'm a sucker for dark, depressing stuff, but that isn't the only reason I think Persona 3 has an edge. First off, as I explained already above, I feel it's underlying themes and message are better woven into the overall narrative. Everything just ties together better, especially considering how you could construe that the events at the end were predetermined from the start, and in that regard innocuous things throughout the game start to find new meaning.

But what I think is more important is Persona 3's story is more relevant on a broader scale. The idea of accepting the inevitability of death and finding the courage to continue living despite that is (as mentioned regarding Terror Management Theory) persistent across every human being from the moment they realize their own mortality until their inevitable passing. This makes the story one that is more "timeless," or at least can be applied to a whole range of ages, genders, etc.

And if Persona 3 couldn't beat the Jesus metaphor in any stronger...

Persona 4's message of introspection and learning to accept oneself, even the worse parts, is arguably just as constant over one's life, but in truth these types of things are usually more commonly explored during adolescence and new adulthood. I, as a 28-year-old married dude who is writing game reviews during his lunch break at work, feel as if I've undergone most of this transformation of learning who I am and coming to accept it. I'm now in the stage where I need to be self-reflective less often but still strive for self-improvement. Deep down I learned who my "true self" was through the "fun" trials of adolescence and my early twenties, and now feel comfortable with myself. That isn't to say everything is gumdrops and buttons, but Persona 4's specific message is less relevant to me than, say, my unavoidable death is.

As such, I found Persona 3's themes to not only be conveyed better in terms of the medium it was presented on, but also felt more powerful and resonated stronger. Of course, I'm also a dude diagnosed with depression so I think about dying like all the time, so I might be a special case. But I still feel that Persona 3 both embraces and conveys it's themes in a much more unified vision than Persona 4 does.


This isn't canon!


Tonal Differences 





As mentioned before, Persona 3 is a dark game. This ties in well to it's predecessors, too, seeing as both Persona and Persona 2 (both parts) are intentionally dark and foreboding. Oddly enough, the style in Persona 3 isn't quite as dark as the previous two (with the characters being more cartoony and the sprites less adult looking), but it still conveys very dark themes.

Persona 3 is about death. I'll just keep saying this until you go insane from hearing it. Characters die, lots of them. The overall color pallet for the world is intentionally bleak and creepy. The Dark Hour is a mix of blood reds, dark greens, and blacks. The menus are a sort of muted blue color, using black as an accent. Even your school feels less bright and cheery (than, say, Persona 4), with the overall world feeling like it's in a haze of dreariness.

#SADBOYS

It fits the game well, tying it's themes into the way it looks nearly perfectly. From the opening scene of Yukari trying to shoot herself in the head and failing, all the way down to it's bleak final boss and shocking ending, Persona 3 knows the message it's trying to convey and isn't pulling any punches. Again, this is a game where a ten-year-old shoots himself in the head over and over to summon his inner self. They aren't kidding around.






While Persona 3 felt like George R. R. Martin writes a high school story, Persona 4 feels like the Scooby Doo after school special. This isn't a bad thing, by any means, but the mood is so dramatically different from P3 (and the rest of the series) it's almost shocking. Gone are drab, dark blues and blacks and reds and are replaced with popping, bumblebee yellows and blacks. Characters are brightly colored and wear brighter clothing (Chie's outfits are a sterling example of this) and just generally feel more alive and happy. And while the game is about solving murders (and does have a few rather dramatic and dark moments), the themes of the game are about overcoming personal problems, which almost every character does handily. The songs are happier and have more pop to them, NPCs you talk to are chipper, and the game is arguably one of the funniest I've ever played. It's in stark contrast with its predecessors, so much so that people actually bag on the game for it (not sure why; not like those other games went anywhere), but as someone once said to me, "This might be the happiest M rated game ever made."

This is a game about sadness and feelings!

This chipper attitude actually does the game some favors, if only for contrast. There is a rather dramatic moment in the game (the final kidnapping) which, had it been in Persona 3, would have been shocking but not as impactful. Putting in in the happy-go-lucky Persona 4, however, makes it all the more dramatic and heartwrenching. It's in this case where it's lulling you into a false sense of security works in the game's favor, and I commend it for it.


It's a TIE?!
It's a copout answer, but it really boils down to what you want in your JRPG story. If you are into dark, bleak stuff because that stuff's your jam (read: you like Game of Thrones or The Last of Us), then Persona 3 is the game for you. It doesn't have the same absurd levels of violence or gore-scars as you might expect from a "dark, adult" game (and I commend it for that; Persona 3 is a rarity among video games where it earns it's M rating for actually being mature, not by adding blood and guts and sex in the hope it'll sell), but it does present a very dark story that will make you think.

Persona 4 is, as I said before, like going on an adventure with all your friends. It has it's ups and its downs, but overall it's a good, fun ride. If you're into hanging out with a lot of funny characters and just having a good time with not as many huge "downer" emotional moments, Persona 4 fits that bill a lot better.

The point being is that I feel both games knew the tone they wanted to convey, and even though the tones are dramatically different, both succeeded equally at what they set out to do. As such, neither really excels over the other in that regard.

Hey, wake up! It's time for the scores!


That's it for today! But what are the scores?


Persona 3 secures an early lead!
But be sure and tune in tomorrow where I blab even more about the characters from these games, top to bottom, nobody is left out! And as always, my reviews for all these games are floating around on the site, should you for some reason want more Persona related nonsense.

Angry at my responses? Want to talk about Terror Management Theory? Care to chat about the storylines of these two games? Please leave a comment and we'll talk about it! I'm always down for some Persona talk, man. Always.

Dead Space 2 Highly Compressed





Dead Space 2


Dead Space 2Game – Overview – Free Download – Compressed – Screenshots – PC – RIP – Specs – Torrent/uTorrent
Type of game: 
Survival horror
PC Release Date:
 January 25, 2011
Developer/Publishers: 
Visceral Games, Electronic Arts
Dead Space 2 (4.51 GB) is an Survival horror video game. Developed and published by Visceral Games, Electronic Arts. The game was released on January 25, 2011. The player controls Isaac Clarke from a third-person perspective, looking over the character's right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world heads-up display (HUD) system that uses holograms projected from Isaac's suit and weapons to show information such as messages and ammunition count. In vacuum areas, a timer appears on Isaac's right shoulder, counting how much oxygen his suit has before he suffocates.
Before downloading make sure that your PC meets minimum system requirements.
Minimum System Requirements
  • OS: Windows 7/Vista/8
  • Processor: 2.8 GHz processor or equivalent
  • RAM: 2 GB
  • Storage: 10 GB available space
  • Video Card: 256 MB, NVIDIA GeForce 6800 / ATI X1600 Pro or better
  • DirectX: Version 9.0c
Screenshots




How to Install?
  1. Extract the file using Winrar. (Download Winrar)
  1. Open "Dead Space 2" folder, double click on "Setup" and install it.
  1. After installation complete, go to the folder where you install the game.
  1. Open folder, double click on "deadspace2" icon to play the game. Done!
All Link 2 Gb And Last Link 191 Mb

Link 1



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Link 6


Password - bitdownload.ir

Second Link 

Complete Edition

All Link 1 Gb Part And Last Part 39 Mb

Link 1

Link 2

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Link 6


Password - www.dlfox.com


Bye Bye