martes, 22 de septiembre de 2020

Dystopia, Totalitarianism, And O5R


God damn, we're living in some fucked-up times!

Sure, there's the pandemic; lockdown house-arrest with accompanied domestic abuse, boredom, depression, and suicide; racial tensions with riots, looting, arson, shootings, vandalism; the proposed de-funding of police... take your pick.

But right now, I want to focus on social justice warriors taking aim at our beloved hobby.  From orcs and drow to disclaimers disavowing legacy products such as Oriental Adventures. Can anyone guess where they'll strike next?

Ironically, a contingent of SJWs are boycotting WotC and D&D because the company isn't woke enough, not far-left enough for the screeching radicals on twitter.

Well, finally some of the old guard are taking notice and putting their foot down.  For instance, This post from the Greyhawk Grognard.  The top illustration of Daenerys Targaryen is apt.  We're in a cultural war and the opposing side won't accept anything less than total submission.

The far-left fascists won't stop there, either.  Eventually, they'll take everything old school away.  If they had their way, the OSR would be nothing but a reminder of the horrible, oppressive, racist, sexist, homophobic, transphobic, colonial, alt-right, no good past that must be annihilated in order to bring a new age of peace and prosperity.

Never mind the Socialist & Communist horrors of mass death, imprisonment, poverty, starvation, and loss of freedom.  After all, you can't make utopia for the very few who truly deserve it without breaking millions of eggs along the way, right?  That's by design, only we're the eggs.

Here is an interesting article from The Hill.  From a Democrat perspective, Judd Gregg will tell you these new progressives want power.  Their ends justify any means - that means darkness, evil, corruption, oppression, and terror for those unfortunate enough to be under their iron fist.  Think I'm exaggerating?  There's a lot of things the "trained Marxists" never told you... but that's a blog post for another day.

What to do about the SJWs coming for our Isle of Dread?  Well, speak up for one thing.  If the silent majority made their voices heard, we'd be out of this mess, instead of sinking deeper into the quicksand of resistance-is-futile totalitarianism.

Cancel culture is real.  This is the open-letter by celebrities.  I've suffered from its affects in both greater and lesser quantities, everything from censoring crybabies telling me they'll never buy my books to being from certain social media platforms.  Nevertheless, I'm thriving.  As Ben Shapiro recently said, the dirty little secret is they can only cancel you if you allow yourself to be cancelled.

I don't care which side the of the political aisle you're on or who you vote for in November.  That's your business.  But I love this hobby/industry/community and don't want to see it destroyed.

As much as I love being a lone wolf, it may be time to organize.  Is some kind of organization to push back against the takeover of our gaming culture warranted?  If so, I see it as 5th wave OSR.  Years ago, I and a few others started using O5R to mean a combination of OSR and 5th edition, but it never really caught on as I'd hoped.  So it goes...

After due consideration, I think it's time to remodel O5R to mean the 5th wave of the OSR - forces openly and actively opposed to disclaimers, sensitivity readers, consent checklists, tradition shaming, attacking the fandom (remember when they called us straight white male terrorists?), shoehorning racist stereotypes into fantasy humanoids, banning or outright burning their own books, and so forth.

The O5R is dead... long live the O5R!

Venger As'Nas Satanis

High Priest of Kort'thalis Publishing


p.s. Only 74 luxurious hardcover Cha'alt books remaining.  Ordering details here!

p.p.s. Ladies and gentlemen, we have a petition.

sábado, 12 de septiembre de 2020

Shoot Your Goo, Fun Puzzle Platformer Made With FTEQW In 48H!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


Big Suzy Cube News: Gear And Google Play Pass!

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames

It's been a while but I've got some big news for fans of Suzy Cube and stuff! Oh! And a whole new way to enjoy Suzy Cube on Android! Hit the link for the detail!
Read more »

viernes, 4 de septiembre de 2020

Recent Playtesting: Apotheosis (FKA Worker Learning)


Apotheosis

Since I last posted about it, I've had the opportunity to play Apotheosis (the current title for my Worker Learning game) about a dozen times. We've quickly iterated on a couple of different aspects, going from 8 starting workers (one level 1 and one level 2 of each type) to 4 (one of each type, some level 1, some level 2, depending on turn order), adding a space to recruit more workers (I'm torn on this), adding a space to pay a chunk of resources for steps on the victory tracks, and tweaking the resolution of the Recall turns and the requirements and rewards for adventures.

The current version looks something like this:

You start with a Fighter, a Cleric, a Mage, and a Thief, 0/1/2/2 of them are level 2 at the beginning if you are player 1/2/3/4 (the ones that start leveled up are dealt to you randomly, and no two players will have the same combination of upgraded starting workers).

You take turns either placing a worker and gaining the benefit of that space (your worker must be at least tied for the highest level in that area), or recalling your workers and sending them on an adventure. Most spaces are better if you are higher level, or the right class. You can gain resources, train (level up), claim adventures (so nobody can do them out from under you), buy progress on the victory tracks, turn resources into blessings, which are like wild resources, visit the Throne Room to earn royal favors, or visit the tavern to recruit more workers.

When you place a worker, you have the opportunity to play a Side Quest card for either of 2 effects (one cares about what type of worker you are placing that turn, the other doesn't). When you recall workers, you earn steps on the three victory tracks, and if you qualify, you may do an adventure to earn more steps. The adventures have 3 tiers, and the higher the tier you do, the better the rewards. After returning from an adventure, your workers level up, becoming better at their jobs.

When you do certain Side Quests, or tier 3 adventures, you get a special resource called Spoils. You can visit the throne room to turn those Spoils into Royal Favors, which you can use at certain points on the victory tracks to take a "shortcut" as well as earn a Boon (reusable power card).

Design concerns


I'm noticing a real tightness in the design -- a difficulty creating adventures that are both doable by a player who has not recruited any new workers, but also doable by a player who has. The current level cap is 6, and so I wanted the adventures to require max 6 levels of any one class. If you hire a worker, then place it, and recall once, then you have 2 workers who's levels total 4 or 5 -- that's almost maxed out already! I am considering making the level cap 8 instead of 6, but d6s are easier to use in the prototype. Doing so would allow for more variety and more texture in the adventure requirements. It's also possible that not every adventure needs to be doable without recruiting another worker.

With just 4 types of worker, many of the tier 2 adventures require 3 of the 4 types. So you basically need to train up all of your workers if you wan to use them at all, there's not really such a things as choosing a class and neglecting it. I'm considering adding a 5th worker type to help with this -- it would allow the adventure requirements to be much more diverse.

Another thought is to add Split and/or Prestige classes:
Split classes would be like regular workers, that count as either one or the other of two types (like a Fighter/Thief would count as either a Fighter or a Thief.
Prestige classes would be like super workers that count as BOTH of two different types (Paladin = Fighter AND Cleric). For these you would probably have to discard your previous worker, therefore they BECOME a dual class worker.

Brainstorming possible solutions


Split/Prestige class workers would be pretty cool. but that sounds like expansion content to me. However adding a 5th (maybe even a 6th?) class to make the adventures more different from each other sounds reasonable. But that idea comes with its own challenges...

In the current game, each worker type is associated with 1 resource, and 3 of them are associated with one of the victory tracks. When you recall a fighter, you advance on the Crown Imperial track, and adventures that require fighters advance you further on that track. Thieves are associated with the Prince of Thieves track, and Mages are associated with the Mastermind track. Clerics are great supporting characters -- they aren't associated with any particular track, but instead give you Blessings, which are sort of like a wild resource that can be used in various different ways.

So if another worker type is added, do we need another resource? That might be a pain, but would be doable. Another victory track? I don't necessarily think that's a good idea (though I suppose it could work). What is another iconic adventurer class anyway?

One possibility is to make this 5th class a sort of Split/Prestige class like I mentioned above. Like a Paladin, which could act as either (or both) of a fighter or a cleric. But that would simply overload the fighter related stuff. So maybe better if whatever the new class is, it doesn't advance any of the tracks, but is otherwise "better" than a normal worker (counts as all types when placing?). Or perhaps it advances the track of your choice, and has some other drawback (doesn't count as any type when placing?).

As for the level caps, one way to fix that situation is to not use dice as workers (even though it's super convenient for prototypes). Instead, perhaps a mini or standee, with a base that has a little pointer, then a dial could be attached to the bottom such that the pointer points to the number on the tile corresponding to the current level. This is a user friendly way to not have to use dice, and therefore not be as limited in their value. The level cap could easily be 8, or even 9!

Another, different possible solution to the over-leveling issue is to limit the level-ups to only 1 per recall turn. This would slow things down considerably, and it would probably matter quite a bit which one you choose to gain levels and which ones you don't. It might also make a much bigger difference between playing 1-2 workers then recalling vs playing 3 or 4 before recalling. I'd be afraid this is TOO slow, but it ought to be easy enough to test. If it works, then that would make a level cap of 6 potentially viable after all.

domingo, 30 de agosto de 2020

BeEF: Browser Exploitation Framework


"BeEF is the browser exploitation framework. A professional tool to demonstrate the real-time impact of XSS browser vulnerabilities. Development has focused on creating a modular structure making new module development a trivial process with the intelligence residing within BeEF. Current modules include the first public Inter-protocol Exploit, a traditional browser overflow exploit, port scanning, keylogging, clipboard theft and more." read more...


Website: http://www.bindshell.net/tools/beef


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TYPES OF HACKER

7 Types of hacker 

1-Script Kiddies-They are  just download overused software & watch youtube video on how to use it. Script kiddies don't care about hacking.

2-White Hat-They are the good guys of the hacker world. They also known as Ethical Hacker.

3-Black Hat-They finds bank or other companies with weak security and steal money or credit card information. They also known as cracker. They are dangerous because they are illegal to gain unauthorized access.

4-Gray Hat-They don't steal money or information sometimes they deface a website or they don't help people for good.

5-Green Hat-These are the hacker "noobz" but unlike Script Kiddies.They care about Hacking  and strive to become full-blown hacker.

6-Red Hat-These are the vigilantes of the hacker world. They are like White Hats in that they halt Black Hats but these folks are downright SCARY to those who have ever tried so much as penetrest.

7-Blue Hat-If a Script Kiddy took revenge he/she might become a Blue Hat.Most Blue Hats are noobz.They have no desire to learn.

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How To Start | How To Become An Ethical Hacker

Are you tired of reading endless news stories about ethical hacking and not really knowing what that means? Let's change that!
This Post is for the people that:

  • Have No Experience With Cybersecurity (Ethical Hacking)
  • Have Limited Experience.
  • Those That Just Can't Get A Break


OK, let's dive into the post and suggest some ways that you can get ahead in Cybersecurity.
I receive many messages on how to become a hacker. "I'm a beginner in hacking, how should I start?" or "I want to be able to hack my friend's Facebook account" are some of the more frequent queries. Hacking is a skill. And you must remember that if you want to learn hacking solely for the fun of hacking into your friend's Facebook account or email, things will not work out for you. You should decide to learn hacking because of your fascination for technology and your desire to be an expert in computer systems. Its time to change the color of your hat 😀

 I've had my good share of Hats. Black, white or sometimes a blackish shade of grey. The darker it gets, the more fun you have.

If you have no experience don't worry. We ALL had to start somewhere, and we ALL needed help to get where we are today. No one is an island and no one is born with all the necessary skills. Period.OK, so you have zero experience and limited skills…my advice in this instance is that you teach yourself some absolute fundamentals.
Let's get this party started.
  •  What is hacking?
Hacking is identifying weakness and vulnerabilities of some system and gaining access with it.
Hacker gets unauthorized access by targeting system while ethical hacker have an official permission in a lawful and legitimate manner to assess the security posture of a target system(s)

 There's some types of hackers, a bit of "terminology".
White hat — ethical hacker.
Black hat — classical hacker, get unauthorized access.
Grey hat — person who gets unauthorized access but reveals the weaknesses to the company.
Script kiddie — person with no technical skills just used pre-made tools.
Hacktivist — person who hacks for some idea and leaves some messages. For example strike against copyright.
  •  Skills required to become ethical hacker.
  1. Curosity anf exploration
  2. Operating System
  3. Fundamentals of Networking
*Note this sites





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sábado, 29 de agosto de 2020

RenApp: The Ultimate File Renaming App



Are you tired of managing your tens of thousands of files like jpgs, pngs, or others and you want a way to manage them as quick as possible then RenApp is solution for all problem.
RenApp lets you change names of many files of a particular type to a common name with added numbering. So no more time wasting in file management just four clicks and your files will be ordered.

Beside that RenApp can clean your folders and subfolders from backup files of .bak or .*~ extension. Removing backup files in order to make space available manually is a tedious work and can take lots of time but why do it that we've got RenApp just locate the folder and click remove it'll remove them all from that folder and its subfolders. 

Some of the features of RenApp are as:
  •    Rename files to a common name.
  •    Rename files of different extensions to a common name in one shot
  •    Remove backup files from folder and subfolders.
R  RenApp is free and Opensource, written in Python with QT interface. Check out the source code at sourceforge.


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